Search results
Results from the WOW.Com Content Network
Desktop sharing is a common name for technologies and products that allow remote access and remote collaboration on a person's computer desktop through a graphical terminal emulator. The most common two scenarios for desktop sharing are:
Upshift Strikeracer (USR) was a MMO racing video game developed by South Korean studio NChannel [3] and published by gPotato [4] for PC. The game consists of multiple cars that race each other and features guns and other weapons that can be mounted to battle and race against other players. The game was released in Summer of 2007 by its ...
Remote desktop sharing is accomplished through a common client/server model. The client, or VNC viewer, is installed on a local computer and then connects via a network to a server component, which is installed on the remote computer. In a typical VNC session, all keystrokes and mouse clicks are registered as if the client were actually ...
Application sharing is an element of remote access, falling under the collaborative software umbrella, that enables two or more users to access a shared application or document from their respective computers simultaneously in real time. Generally, the shared application or document will be running on a host computer, and remote access to the ...
A screenshot of the English Wikipedia login screen. In computer security, logging in (or logging on, signing in, or signing on) is the process by which an individual gains access to a computer system or program by identifying and authenticating themselves.
The Compatible Time-Sharing System (CTSS) was the first general purpose time-sharing operating system. [2] [3] Compatible Time Sharing referred to time sharing which was compatible with batch processing; it could offer both time sharing and batch processing concurrently. CTSS was developed at the MIT Computation Center ("Comp Center").
Time-sharing was nonetheless an efficient way to share a large computer. As of 1972 DTSS supported more than 100 simultaneous users. Although more than 1,000 of the 19,503 jobs the system completed on "a particularly busy day" required ten seconds or more of computer time, DTSS was able to handle the jobs because 78% of jobs needed one second ...
[2] [3] The protocol transmits the keyboard and mouse events from the client to the server, relaying the graphical screen updates back in the other direction over a computer network. This feature, therefore, consists of a server component for the host computer, and a client component on the computer accessing the remote server.