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The representativeness heuristic is simply described as assessing similarity of objects and organizing them based around the category prototype (e.g., like goes with like, and causes and effects should resemble each other). [2] This heuristic is used because it is an easy computation. [4]
The representativeness heuristic is seen when people use categories, for example when deciding whether or not a person is a criminal. An individual thing has a high representativeness for a category if it is very similar to a prototype of that category. When people categorise things on the basis of representativeness, they are using the ...
The representativeness heuristic is a special case of availability. It stipulates that abstract base-rate information plays little role in quantitative judgments about event populations. Instead, these judgments are based on the sample of more concrete exemplars that are available to the individual at the time of decision making.
The psychologist Daniel Kahneman explains scope neglect in terms of judgment by prototype, a refinement of the representativeness heuristic. "The story [...] probably evokes for many readers a mental representation of a prototypical incident, perhaps an image of an exhausted bird, its feathers soaked in black oil, unable to escape," [ 4 ] and ...
[6] For example, the representativeness heuristic is defined as "The tendency to judge the frequency or likelihood" of an occurrence by the extent of which the event "resembles the typical case." [13] The "Linda Problem" illustrates the representativeness heuristic (Tversky & Kahneman, 1983 [14]). Participants were given a description of "Linda ...
Gigerenzer & Gaissmaier (2011) state that sub-sets of strategy include heuristics, regression analysis, and Bayesian inference. [14]A heuristic is a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods (Gigerenzer and Gaissmaier [2011], p. 454; see also Todd et al. [2012], p. 7).
The peak–end rule is a psychological heuristic in which people judge an experience largely based on how they felt at its peak (i.e., its most intense point) and at its end, rather than based on the total sum or average of every moment of the experience. The effect occurs regardless of whether the experience is pleasant or unpleasant.
representativeness heuristic (the inclination to assign specific attributes to an individual the more he/she matches the prototype of that group). [16] availability heuristic (the inclination to judge the likelihood of something occurring because of the ease of thinking of examples of that event occurring) [9] [page needed] [16]