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A memory-mapped file is a segment of virtual memory [1] that has been assigned a direct byte-for-byte correlation with some portion of a file or file-like resource. This resource is typically a file that is physically present on disk, but can also be a device, shared memory object, or other resource that an operating system can reference through a file descriptor.
A shared library or shared object is a computer file that contains executable code designed to be used by multiple computer programs or other libraries at runtime.. When running a program that is configured to use a shared library, the operating system loads the shared library from a file (other than the program's executable file) into memory at load time or runtime.
The Global Offset Table, or GOT, is a section of a computer program's (executables and shared libraries) memory used to enable computer program code compiled as an ELF file to run correctly, independent of the memory address where the program's code or data is loaded at runtime.
The main difference between System V shared memory (shmem) and memory mapped I/O (mmap) is that System V shared memory is persistent: unless explicitly removed by a process, it is kept in memory and remains available until the system is shut down. mmap'd memory is not persistent between application executions (unless it is backed by a file).
Different programs may share common code. For example, the payroll program and the accounts receivable program may both contain an identical sort subroutine. A shared module (a shared library is a form of shared module) gets loaded once and mapped into the two address spaces.
A shared library or shared object is a file that is intended to be shared by executable files and further shared object files. Modules used by a program are loaded from individual shared objects into memory at load time or runtime , rather than being copied by a linker when it creates a single monolithic executable file for the program.
Programs which use the same library have virtual addresses that map to the same pages (which contain the library's code and data). When programs want to modify the library's code, they use copy-on-write, so memory is only allocated when needed. Shared memory is an efficient means of communication between programs. Programs can share pages in ...
Java Native Access (JNA) is a community-developed library that provides Java programs easy access to native shared libraries without using the Java Native Interface (JNI). JNA's design aims to provide native access in a natural way with a minimum of effort. Unlike JNI, no boilerplate or generated glue code is required.