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The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
D—Drow [2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following T, A, and G, and followed by Q. They can also form an extended campaign following T, A, and G, and followed by Q.
The settings for such games are excluded from this list, unless they include significant fictional elements. Many RPG campaign settings are based on fictional universes from books, comics, video games, or films. Campaigns have been created for Star Wars, Lord of the Rings, Star Trek, and James Bond, for example.
Template talk: D&D campaign settings. Add languages. Page contents not supported in other languages. Template; ... Print/export Download as PDF; Printable version;
H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures. Bloodstone Pass: Douglas Niles, Michael Dobson: August 1985: Battlesystem required. 64: H1: 13–17: 0-394-54856-6: The Mines of Bloodstone: Michael Dobson, Douglas Niles: January 1, 1987: Battlesystem ...
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place.
Creative Campaigning is aimed at providing Dungeon Masters with fresh ideas for running their Dungeons & Dragons campaigns. It includes chapters outlining novel campaign settings , adventure ideas and new ways of using existing game materials.
The Seven Maxims could add clarity, and Magical Duels might add excitement. Essentially, though, High-level Campaigns is an ideal present for a referee friend. That way you can borrow it, check out the good bits, and avoid that sinking feeling of having paid £12 for another earnest AD&D debate and yet another spell list. [1]
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