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24-bit palette sample image 24 bit Palette Color Test Chart. This is a full list of color palettes for notable video game console hardware.. For each unique palette, an image color test chart and sample image (original True color version follows) rendered with that palette (without dithering unless otherwise noted) are given.
The Atari 2600 Jr. In 1986, a new version of the 2600 was released (although it was planned for release two years earlier). The new redesigned version of the 2600, unofficially referred to as the 2600 Jr., features a smaller, cost-reduced form factor with a modernized Atari 7800-like appearance. The redesigned 2600 was advertised as a budget ...
Atari 2600. The Television Interface Adaptor [1] (TIA) is the custom computer chip which, along with a variant of the MOS Technology 6502, constitutes the heart of the 1977 Atari Video Computer System game console. The TIA generates the screen display, sound effects, and reads the controllers.
The Atari 2600+ (2023) is a replica of the 2600 and is 20% smaller. The 2600+ includes support for original Atari 2600 and 7800 cartridges. [93] The Atari 7800+ (2024) is a smaller replica of the Atari 7800. It has similar features to the Atari 2600+, but its exterior encasing design pays homage to the Atari 7800.
NEOchrome is an early color bitmap graphics editor for the Atari ST. [3] [6] [8] It was written by Dave Staugas, a programmer at Atari Corporation and co-author of the ST's operating system. [9] NEOchrome supports hardware-supported color cycling to give the impression of animation.
The Atari VCS, released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield. The term sprite was not in use at the time. The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16]
The Atari 8-bit computers, formally launched as the Atari Home Computer System, [4] are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. [5] The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites , smooth ...
Sprite multiplexing is a computer graphics technique where additional sprites (moving images) can be drawn on the screen, beyond the nominal maximum. It is largely historical, applicable principally to older hardware, where limited resources (such as CPU speed and memory ) meant only a relatively small number of sprites were supported.