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  2. Active Time Battle - Wikipedia

    en.wikipedia.org/wiki/Active_Time_Battle

    In an ATB system, each character and enemy has their own "internal clock", distinct from previous turn-based systems that proceeded in alternating turns of player, then enemy. This is usually determined by the character's initiative, or speed, stat. The clocks proceed in an independent fashion, though they can be sped up using magic like Haste.

  3. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    Turn-based games come in two main forms: simultaneous or sequential (also called player-alternated). Diplomacy is an example of a simultaneous turn-based game. There are three types of player-alternated games: ranked, round-robin start, and random. The difference is the order in which players start a turn.

  4. Recurring elements in the Final Fantasy series - Wikipedia

    en.wikipedia.org/wiki/Recurring_elements_in_the...

    The battle system most closely associated with Final Fantasy is the "Active Time Battle" (ATB) system: while utilizing a turn-based combat system, action meters are assigned to all characters that empty when they act in battle. Each player character being issued a command when their action meter is filled: enemies could attack at any time ...

  5. The Lord of the Rings: The Third Age - Wikipedia

    en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The...

    The game's turn-based combat system is similar to Final Fantasy X ' s "Conditional Turn-Based" system (CTB), which replaced the "Active Time Battle" system (ATB) used from Final Fantasy IV to Final Fantasy IX. The primary difference between the ATB and the CTB is that in the CTB system, time pauses as the player selects commands, whereas in the ...

  6. Turn-based strategy - Wikipedia

    en.wikipedia.org/wiki/Turn-based_strategy

    A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS) , in which all players play simultaneously.

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  8. Salary vs. Bonus-Based Pay: Which is Better For Your ... - AOL

    www.aol.com/salary-vs-bonus-based-pay-220158159.html

    Each company chooses a pay structure based on factors like revenue goals, industry, and economic stability. Some industries, such as sales, tech, real estate, and finance, tend to offer more bonus ...

  9. Final Fantasy X - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_X

    Final Fantasy X introduces the Conditional Turn-Based Battle (CTB) system in place of the series' traditional Active Time Battle (ATB) system first used in Final Fantasy IV. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns.