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Treasure MathStorm! is an educational computer game intended to teach children ages five to nine mathematical problem solving. This sequel to Treasure Mountain! is the sixth installment of The Learning Company's Super Seekers games and the second in its "Treasure" series.
The value D is found in the solution as the real part of the difference in the squares of the complex coordinates of the two walls. The imaginary part = 2X a Y a = 2X b Y b (walls a and b). The short ladder in the complex solution in the 3, 2, 1 case appears to be tilted at 45 degrees, but actually slightly less with a tangent of 0.993.
The muddy children puzzle is the most frequently appearing induction puzzle in scientific literature on epistemic logic. [4] [5] [6] Muddy children puzzle is a variant of the well known wise men or cheating wives/husbands puzzles. [7] Hat puzzles are induction puzzle variations that date back to as early as 1961. [8]
The Ages of Three Children puzzle (sometimes referred to as the Census-Taker Problem [1]) is a logical puzzle in number theory which on first inspection seems to have insufficient information to solve. However, with closer examination and persistence by the solver, the question reveals its hidden mathematical clues, especially when the solver ...
Richard Rusczyk (/ ˈ r ʌ s ɪ k /; Polish: [ˈrustʂɨk]; born September 21, 1971) is the founder and chief executive officer of Art of Problem Solving Inc. (as well as the website, which serves as a mathematics forum and place to hold online classes) and a co-author of the Art of Problem Solving textbooks.
Word ladder (also known as Doublets, [1] word-links, change-the-word puzzles, paragrams, laddergrams, [2] or word golf) is a word game invented by Lewis Carroll. A word ladder puzzle begins with two words, and to solve the puzzle one must find a chain of other words to link the two, in which two adjacent words (that is, words in successive ...
The first nine blocks in the solution to the single-wide block-stacking problem with the overhangs indicated. In statics, the block-stacking problem (sometimes known as The Leaning Tower of Lire (Johnson 1955), also the book-stacking problem, or a number of other similar terms) is a puzzle concerning the stacking of blocks at the edge of a table.
When generalized so that it can be played on an arbitrarily large board, the problem of deciding if a Rush Hour problem has a solution is PSPACE-complete. [4] This is proved by reducing a graph game called nondeterministic constraint logic , which is known to be PSPACE-complete, to generalized Rush Hour positions.