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  2. Graphic organizer - Wikipedia

    en.wikipedia.org/wiki/Graphic_organizer

    A graphic organizer, also known as a knowledge map, concept map, story map, cognitive organizer, advance organizer, or concept diagram, is a pedagogical tool that uses visual symbols to express knowledge and concepts through relationships between them. [1]

  3. Active Student Response Techniques - Wikipedia

    en.wikipedia.org/wiki/Active_Student_Response...

    Active student response strategies can be either low- or high-tech. High-tech strategies, which use electrical devices, may utilize mobile phones, clickers, or other devices. Low-tech strategies do not require any electrical devices and may not require anything more than pencil and paper. Examples include guided notes and response cards. [1]

  4. Disability in the arts - Wikipedia

    en.wikipedia.org/wiki/Disability_in_the_arts

    Disability in the arts is an aspect within various arts disciplines of inclusive practices involving disability.It manifests itself in the output and mission of some stage and modern dance performing-arts companies, and as the subject matter of individual works of art, such as the work of specific painters and those who draw.

  5. Social narrative - Wikipedia

    en.wikipedia.org/wiki/Social_narrative

    Social narratives can be used to teach learners with autism spectrum disorders and other associated disabilities various skills, social situation, and narratives. A social narrative is an evidence-based [ 1 ] learning tool designed for use with people with autism spectrum disorder (ASD) and other associated disabilities.

  6. Universal design - Wikipedia

    en.wikipedia.org/wiki/Universal_design

    An example of barrier-free design would be installing a ramp for wheelchair users alongside steps. In the late 1990s, any element which could make the use of the environment inconvenient for people with disabilities was (and still is) considered a barrier, for example, poor public street lighting. [ 15 ]

  7. Accessibility - Wikipedia

    en.wikipedia.org/wiki/Accessibility

    Accessibility is the design of products, devices, services, vehicles, or environments so as to be usable by people with disabilities. [1] The concept of accessible design and practice of accessible developments ensures both "direct access" (i.e. unassisted) and "indirect access" meaning compatibility with a person's assistive technology (for ...

  8. Concept art - Wikipedia

    en.wikipedia.org/wiki/Concept_art

    Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product. [1] The term was used by the Walt Disney Animation Studios as early as the 1930s. [ 2 ]

  9. Visual arts education - Wikipedia

    en.wikipedia.org/wiki/Visual_arts_education

    1881 painting by Marie Bashkirtseff, In the Studio, depicts an art school life drawing session, Dnipropetrovsk State Art Museum, Dnipropetrovsk, Ukraine. Visual arts education is the area of learning that is based upon the kind of art that one can see, visual arts—drawing, painting, sculpture, printmaking, and design in jewelry, pottery, weaving, fabrics, etc. and design applied to more ...