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  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  3. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  4. Object model - Wikipedia

    en.wikipedia.org/wiki/Object_model

    Such object models are usually defined using concepts such as class, generic function, message, inheritance, polymorphism, and encapsulation. There is an extensive literature on formalized object models as a subset of the formal semantics of programming languages.

  5. Class-based programming - Wikipedia

    en.wikipedia.org/wiki/Class-based_programming

    Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance occurs via defining classes of objects, instead of inheritance occurring via the objects alone (compare prototype-based programming).

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  7. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    The five basic concepts of object-oriented design are the implementation-level features built into the programming language. These features are often referred to by these common names: Object/Class : A tight coupling or association of data structures with the methods or functions that act on the data.

  8. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    The class A serves as a base class for the derived class B, which in turn serves as a base class for the derived class C. The class B is known as intermediate base class because it provides a link for the inheritance between A and C. The chain ABC is known as inheritance path. A derived class with multilevel inheritance is declared as follows:

  9. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    A pure fabrication is a class that does not represent a concept in the problem domain, specially made up to achieve low coupling, high cohesion, and the reuse potential thereof derived (when a solution presented by the information expert pattern does not). This kind of class is called a "service" in domain-driven design.