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  2. Generative literature - Wikipedia

    en.wikipedia.org/wiki/Generative_literature

    John Clark's Latin Verse Machine (1830–1843) is probably the first example of mechanised generative literature, [1] [2] while Christopher Strachey's love letter generator (1952) is the first digital example. [3] With the large language models (LLMs) of the 2020s, generative literature is becoming increasingly common.

  3. Story generator - Wikipedia

    en.wikipedia.org/wiki/Story_generator

    A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.

  4. Storyland (narrative generator) - Wikipedia

    en.wikipedia.org/.../Storyland_(narrative_generator)

    Storyland is a browser-based narrative work of electronic literature.The project is included in the first Electronic Literature Collection. [1] It was created by Nanette Wylde in 2000 and is considered a form of Combinatory Narrative or Generative Poetry which is created with the use of the computer's random function.

  5. Strachey love letter algorithm - Wikipedia

    en.wikipedia.org/wiki/Strachey_Love_Letter_algorithm

    The Mad Libs books were conceived around the same time as Strachey wrote the love letter generator. [ 3 ] It was also preceded by John Clark 's Latin Verse Machine (1830-1843), the first automated text generator.

  6. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    A mesa procedurally generated in the video game Vintage Story. Many open world or survival games procedurally create a game world from a random seed or one provided by the player, so that each playthrough is different. These generation systems create numerous pixel- or voxel-based biomes with distribution of resources, objects, and creatures ...

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  8. Computational creativity - Wikipedia

    en.wikipedia.org/wiki/Computational_creativity

    Edmond de Belamy, an artwork generated by a generative adversarial network. Computational creativity (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts (e.g., computational art as part ...

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