Ad
related to: accessibility issues examples
Search results
Results from the WOW.Com Content Network
Web accessibility, or eAccessibility, [1] is the inclusive practice of ensuring there are no barriers that prevent interaction with, or access to, websites on the World Wide Web by people with physical disabilities, situational disabilities, and socio-economic restrictions on bandwidth and speed.
Computer accessibility refers to the accessibility of a computer system to all people, regardless of disability type or severity of impairment. The term accessibility is most often used in reference to specialized hardware or software, or a combination of both, designed to enable the use of a computer by a person with a disability or impairment.
The concept of accessible design and practice of accessible developments ensures both "direct access" (i.e. unassisted) and "indirect access" meaning compatibility with a person's assistive technology (for example, computer screen readers). [2] Accessibility can be viewed as the "ability to access" and benefit from some system or entity.
The Web Content Accessibility Guidelines 1.0 (known as WCAG) were published as a W3C Recommendation on 5 May 1999. A supporting document, Techniques for Web Content Accessibility Guidelines 1.0 [35] was published as a W3C Note on 6 November 2000. WCAG 1.0 is a set of guidelines for making web content more accessible to persons with disabilities.
The approach to make Wikipedia accessible is based on the W3C's official WCAG 2.0 (a.k.a. ISO/IEC 40500:2012) and ATAG 2.0 guidelines. The guidelines provided by this accessibility project are merely an attempt to reword the WCAG 2.0 into a guideline hopefully easier to understand for editors who are not familiar with accessibility or web development.
Replace input: for example, support for direct voice input or a brain–computer interface. Reduce input: for example, switch access scanning and remove or automate inputs. Cognitive impairment. Reduce stimuli: for example, limit the number of game objects, or simplify the storyline. Reduce time constraints: for example, slow down the game.
The result is that assistive technology, such as screen readers, will announce a description list that does not exist, which is confusing for any visitor unused to Wikipedia's broken markup. This is not ideal for accessibility, semantics, or reuse, but is currently commonly used, despite the problems it causes for users of screen readers.
Inclusive design also looks beyond resolving issues of access to improving the overall user experience. As a result, accessibility is one piece of inclusive design, but not the whole picture. In general, designs created through an inclusive design process should be accessible, as the needs of people with different abilities are considered ...
Ad
related to: accessibility issues examples