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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    Prior to DirectX 10, DirectX runtime was designed to be backward compatible with older drivers, meaning that newer versions of the APIs were designed to interoperate with older drivers written against a previous version's DDI. The application programmer had to query the available hardware capabilities using a complex system of "cap bits" each ...

  3. Download or update your web browser - AOL Help

    help.aol.com/articles/download-or-upgrade-your...

    Chrome - Get it for the first time or update your current version. • Edge - Comes pre-installed with Windows 10. Get the latest update. If you're still having trouble loading web pages using the latest version of your web browser, try our steps to clear your cache.

  4. Template:Google Chrome release compatibility - Wikipedia

    en.wikipedia.org/wiki/Template:Google_Chrome...

    Operating system Latest version Support status Windows: 10 and later, Server 2016 and later : 131 2015– 7, Server 2008 R2, 8, Server 2012, 8.1 and Server 2012 R2: 109 [1]: 2009–2023

  5. Google Chrome - Wikipedia

    en.wikipedia.org/wiki/Google_Chrome

    The normal downloaded Chrome installer puts the browser in the user's local app data directory and provides invisible background updates, but the MSI package will allow installation at the system level, providing system administrators control over the update process [339] – it was formerly possible only when Chrome was installed using Google ...

  6. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).

  7. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]

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