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  2. Modding Question. Change Casting animation?

    steamcommunity.com/app/1086940/discussions/0/3108022489664991155

    guard65 Apr 14, 2021 @ 6:12pm. Edit and over-ride game files by extracting PAK files with ExportTool-v1.15.6. Only use the file you want to change. In this case the file Spell_Projectile.txt of the Shared.pak file. Using existing animation in a spell is easy to do. these are the two lines, one from the EldritchBlast and one from the Sacred ...

  3. [General] - Changing Spell Animation Using Object Editor - HIVE

    www.hiveworkshop.com/threads/changing-spell-animation-using-object-editor.301266

    Dec 4, 2017. #4. As far as i know the name of the animation should be one string. So you should try an put in something like "stand 3" or "stand three", depends on the name ofc. Try both in the Object Editor and in the Trigger Editor, i'm not entirely sure if it makes a difference.

  4. [Spell] - Channel + Cast Time Animation - HIVE

    www.hiveworkshop.com/threads/channel-cast-time-animation.261346

    Data - Follow Through Time: 1.20. Stats - Cast Time: 2.50. Art - Animation Names: Attack Slam. What I want is while the unit is "casting" the spell, aka the 2.5 seconds pass it to cast one animation and when the spell finishes casting, its attack slam animation to launch. I've tried with triggers, with animation names but the unit either doesn ...

  5. [Solved] - Change unit's attack animation - HIVE

    www.hiveworkshop.com/threads/change-units-attack-animation.225435

    Resources: 20. Nov 11, 2012. #3. Animation - add spell animation tag to unit. Will make it play its spell animation on attack, provided the animation is called "attack spell". Not all units' spell animation are called this. For the rest, you can rename the animations to e.g. attack alternate attack lumber attack gold And then add/remove the ...

  6. [Spell] - Animation when casting spell - HIVE

    www.hiveworkshop.com/threads/animation-when-casting-spell.226500

    Both have the casting time are 2s. However, they are different: The 1st spell will go on cooldown if the casting animation failed (meaning if the caster being stunned, hexed or silenced, the spell will go on cooldown without any effect). The 2nd spell wont go on cooldown if the casting animation failed. I wonder how to make those things because ...

  7. Reduced spell effects :: THRONE AND LIBERTY General Discussions

    steamcommunity.com/app/2429640/discussions/0/4839771079452933277

    Showing 1 - 2 of 2 comments. Per page: 15 30 50. THRONE AND LIBERTY > General Discussions > Topic Details. Is there an option im missing or is it not there? I'd like the option to reduce spell effects to keep the screen clearer and more grounded. It gets very distracting especially monitoring for specific debuffs with bosses.

  8. Basic Animations - HIVE

    www.hiveworkshop.com/threads/basic-animations.97548

    Triggering Animations, can be very useful for spell making, cinematics and many visual displays. Some of the most basic commands are: Basic Actions. Animation - Play No unit's stand animation. Animation - Play No unit's stand animation, using only Common animations. Animation - Queue No unit's stand animation.

  9. Advanced Ability Animations - HIVE

    www.hiveworkshop.com/threads/advanced-ability-animations.352601

    Advanced Ability Animations. This bundle is marked as recommended. It works and satisfies the submission rules. A simple system that enables you to give any ability a unique Art - Animation - Cast Point as well as any Animation of your choosing. Cast Point is the value that determines how long it takes to cast a spell.

  10. Spell without animation - HIVE

    www.hiveworkshop.com/threads/spell-without-animation.210013

    When i cast the spell, i don't want the unit to do any animation. I removed the animation form the Art - Animation name. But the unit is still doing animation. After that i added stand animation to it. The animation stop but, the unit is looking a bit odd when he does that. Any way to remove the animation that the unit does when he casts a spell?

  11. Spell cast animation bug - Steam Community

    steamcommunity.com/app/489830/discussions/0/3158630999992186571

    Per page: 15 30 50. The Elder Scrolls V: Skyrim Special Edition > General Discussions > Topic Details. Whenever I cast spells while moving it seems my hands snap into their default idle pose instantly after casting. Tried installing FNIS spells and the animations work but the same bug happens after I finish casting any spell while moving, while ...

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