Search results
Results from the WOW.Com Content Network
The rook and pawn versus rook endgame is a fundamentally important, [2][3][4][5][6] widely studied [7][8] chess endgame. Precise play is usually required in these positions. With optimal play, some complicated wins require sixty moves [9] to either checkmate, capture the defending rook, or successfully promote the pawn. [10]
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
Rook (chess) White rook. Black rook. The rook (/ rʊk /; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may capture an enemy piece on its path; it may participate in castling. Each player starts the game with two rooks, one in each corner on their side of the board.
Pawn (chess) The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second rank.
In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its last rank. The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same color. [1] The new piece does not have to be a previously captured piece. [2] Promotion is mandatory when moving to the last rank; the pawn cannot ...
The Tarrasch rule is a general principle that applies in the majority of chess middlegames and endgames. Siegbert Tarrasch (1862–1934) stated the "rule" that rooks should be placed behind passed pawns – either the player's or the opponent's. The idea behind the guideline is that (1) if a player's rook is behind their own passed pawn, the ...
The rook and pawn versus rook is the most common of the "piece and pawn versus piece" endgames. [40] The most difficult case of a rook and pawn versus a rook occurs when the attacking rook is one file over from the pawn and the defending king is cut off on the other side. Siegbert Tarrasch gave the following rules for this case:
The rook pawn is the worst pawn to have. The defending king draws if it can get in front of the pawn or reach the square diagonally adjacent to the promotion square. For other pawns, the position on the right is the key position. White to move draws; Black to move loses (rule 2, parts b and c above). It is always an advantage to have the ...