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  2. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method. This is done using the same signature of a property or method but adding the modifier new in front of it ...

  3. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    To override the default behavior, one simply qualifies a method call with the desired class definition. Perl uses the list of classes to inherit from as an ordered list. The compiler uses the first method it finds by depth-first searching of the superclass list or using the C3 linearization of the class hierarchy. Various extensions provide ...

  4. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    class Object {public: virtual void update {// no-op} virtual void draw {// no-op} virtual void collide (Object objects []) {// no-op}}; class Visible: public Object {Model * model; public: virtual void draw override {// code to draw a model at the position of this object}}; class Solid: public Object {public: virtual void collide (Object objects []) override {// code to check for and react to ...

  5. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    For instance, in C#, the base method or property can only be overridden in a subclass if it is marked with the virtual, abstract, or override modifier, while in programming languages such as Java, different methods can be called to override other methods. [15] An alternative to overriding is hiding the inherited code.

  6. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  8. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  9. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable.

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