Search results
Results from the WOW.Com Content Network
In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]
Magic of Incarnum: James Wyatt, Frank Brunner, Stephen Schubert: September 22, 2005: Introduces three new classes that use a new magic source called incarnum. 224: 0-7869-3701-7: Races of the Dragon: Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette: January 17, 2006: A guidebook to kobolds, half-dragons, dragonborn, and ...
A new magic items sections expands the DMG and adds new minor items. Includes a variety of other DM tools such as random encounters and simultaneous effects. [4] Chapter 3: Spells [3] [4] Appendix A: Shared Campaigns [4] Appendix B: Character names Includes nonhuman names as well as real-world and real-world inspired human names. [4]
Dungeons & Dragons magic items (9 P) M. Marvel Comics magical objects (30 P, 6 F) O. Objects believed to protect from evil (4 C, 42 P) Objects used for divination (4 ...
36 magic items; Introducing a new type of wondrous item: magic tattoos, including 11 magical tattoo entries [3] [13] Chapter 4: Dungeon Master's Tools Expanded rules options, such as session zero guidance; Advice on parley with monsters; Rules for sidekicks, natural hazards and supernatural environments [1] [14] [15] Puzzles [8]
Magical items of the Dungeons & Dragons role-playing game. Pages in category "Dungeons & Dragons magic items" The following 9 pages are in this category, out of 9 total.
In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".
[6]: 110 It detailed the schools of magic (illusion, necromancy etc.) and the careers a wizard might have (such as alchemist or treasure-hunter), added new spells to the wizard list, and introduced rules for spell research, adjudicating illusions, and casting spells in unusual conditions.