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  2. Games table desk - Wikipedia

    en.wikipedia.org/wiki/Games_table_desk

    The games table desk has a great variety of forms. Like most of the desks of that period it was built on commission to whatever new design, or modification of an old design, the customer might want. Most of them have in common a double-sided top, covered on one side with a gaming board and on the other side with tooled leather or some other ...

  3. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  4. Graphics address remapping table - Wikipedia

    en.wikipedia.org/wiki/Graphics_address_remapping...

    The graphics address remapping table (GART), [1] also known as the graphics aperture remapping table, [2] or graphics translation table (GTT), [3] is an I/O memory management unit (IOMMU) used by Accelerated Graphics Port (AGP) and PCI Express (PCIe) graphics cards.

  5. Hutch (furniture) - Wikipedia

    en.wikipedia.org/wiki/Hutch_(furniture)

    A modern hutch usually comprises a set of shelves or cabinets placed on top of a lower unit with a counter and either drawers or cabinets. Hutches are often seen in the form of desks, dining room, or kitchen furniture. It is frequently referred to by furniture aficionados as a hutch dresser.

  6. ROCm - Wikipedia

    en.wikipedia.org/wiki/ROCm

    ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.

  7. Tegra - Wikipedia

    en.wikipedia.org/wiki/Tegra

    The GPU in Tegra 3 is an evolution of the Tegra 2 GPU, with 4 additional pixel shader units and higher clock frequency. It can also output video up to 2560×1600 resolution and supports 1080p MPEG-4 AVC/h.264 40 Mbit/s High-Profile, VC1-AP, and simpler forms of MPEG-4 such as DivX and Xvid.

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