Search results
Results from the WOW.Com Content Network
When a socket is ungraciously closed, either by the user or because of a process crash, the kernel socket cleanup code will by its own initiative issue a FIN/ERROR message to the peer. When contact to a cluster node is lost, the local link layer will issue FIN/ERROR messages to all sockets having connections towards that node.
Linux kernel boot and decompression process. vmlinux is a statically linked executable file that contains the Linux kernel in one of the object file formats supported by Linux, which includes Executable and Linkable Format (ELF) and Common Object File Format (COFF).
io_uring [a] (previously known as aioring) is a Linux kernel system call interface for storage device asynchronous I/O operations addressing performance issues with similar interfaces provided by functions like read()/write() or aio_read()/aio_write() etc. for operations on data accessed by file descriptors.
AOL latest headlines, entertainment, sports, articles for business, health and world news.
Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.
The feature works by having the same namespace for a set of resources and processes, but those namespaces refer to distinct resources. Resources may exist in multiple namespaces. Examples of such resources are process IDs, host-names, user IDs, file names, some names associated with network access, and Inter-process communication.
In software development, time-of-check to time-of-use (TOCTOU, TOCTTOU or TOC/TOU) is a class of software bugs caused by a race condition involving the checking of the state of a part of a system (such as a security credential) and the use of the results of that check.
The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.