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  2. Education 3.0 - Wikipedia

    en.wikipedia.org/wiki/Education_3.0

    Education 3.0 is an umbrella term used by educational theorists to describe a variety of ways to integrate technology into learning. According to Jeff Borden, Education 3.0 entails a confluence of neuroscience, cognitive psychology, and education technology, using web-based digital and mobile technology , including apps, hardware and software ...

  3. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  4. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    These theories can be placed into four main categories: 1) theories of independent study (e.g. Charles Wedemeyer, Michael Moore); 2) theories of the industrialization of teaching (e.g. Otto Peters); 3) theories of interaction and communication (e.g. Borje Holmberg); and 4) a synthesis of existing theories of communication and diffusion and ...

  5. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    A number of other terms (distributed learning, e-learning, m-learning, online learning, virtual classroom, etc.) are used roughly synonymously with distance education. E-learning has shown to be a useful educational tool. E-learning should be an interactive process with multiple learning modes for all learners at various levels of learning.

  6. Web3 - Wikipedia

    en.wikipedia.org/wiki/Web3

    Web3 (also known as Web 3.0) [1] [2] [3] is an idea for a new iteration of the World Wide Web which incorporates concepts such as decentralization, blockchain technologies, and token-based economics. [4] This is distinct from Tim Berners-Lee's concept of the Semantic Web.

  7. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    The creation of smartphones laid the foundation for mobile learning, and subsequent innovations in mobile devices propelled mobile learning into the realm of projects and research. Chronologically, m-learning research has been characterized into three phases: the first phase is the focus on devices; the second is the focus on learning outside ...

  8. Web 3.0 - Wikipedia

    en.wikipedia.org/wiki/Web_3.0

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  9. Adult education - Wikipedia

    en.wikipedia.org/wiki/Adult_education

    Meanwhile, research illustrates that understanding the motivations and barriers of adult learners can increase their enrollment and retention. [35] Additional research shows that adult learners are more motivated in the classroom when they can clearly identify the application of their education to their professional or personal experiences. [35]