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  2. Education 3.0 - Wikipedia

    en.wikipedia.org/wiki/Education_3.0

    Education 3.0 is an umbrella term used by educational theorists to describe a variety of ways to integrate technology into learning. According to Jeff Borden, Education 3.0 entails a confluence of neuroscience, cognitive psychology, and education technology, using web-based digital and mobile technology , including apps, hardware and software ...

  3. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  4. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    These theories can be placed into four main categories: 1) theories of independent study (e.g. Charles Wedemeyer, Michael Moore); 2) theories of the industrialization of teaching (e.g. Otto Peters); 3) theories of interaction and communication (e.g. Borje Holmberg); and 4) a synthesis of existing theories of communication and diffusion and ...

  5. Community-based participatory research - Wikipedia

    en.wikipedia.org/wiki/Community-based...

    Community-based research is more likely to trigger public action and engagement with environmental issues than traditional research. [7] Bottom up community-based research in which community members oversee each phase of the research project is more likely to inspire structural reforms that are responsive to the needs of EJ communities. [6]

  6. Semantic Web - Wikipedia

    en.wikipedia.org/wiki/Semantic_Web

    The Semantic Web, sometimes known as Web 3.0 (not to be confused with Web3), is an extension of the World Wide Web through standards [1] set by the World Wide Web Consortium (W3C).

  7. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    The creation of smartphones laid the foundation for mobile learning, and subsequent innovations in mobile devices propelled mobile learning into the realm of projects and research. Chronologically, m-learning research has been characterized into three phases: the first phase is the focus on devices; the second is the focus on learning outside ...

  8. Massive open online course - Wikipedia

    en.wikipedia.org/wiki/Massive_open_online_course

    The 2000s saw changes in online, or e-learning and distance education, with increasing online presence, open learning opportunities, and the development of MOOCs. [13] By 2010 audiences for the most popular college courses such as "Justice" with Michael J. Sandel and "Human Anatomy" with Marian Diamond were reaching millions.

  9. Learning community - Wikipedia

    en.wikipedia.org/wiki/Learning_community

    In a summary of the history of the concept of learning communities, Wolff-Michael Roth and Lee Yew Jin suggest that until the early 1990s, and consistent with (until then) dominant Piagetian constructivist and information processing paradigms in education, the individual was seen as the "unit of instruction" and the focus of research. [3]