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  2. Education 3.0 - Wikipedia

    en.wikipedia.org/wiki/Education_3.0

    Education 3.0 is an umbrella term used by educational theorists to describe a variety of ways to integrate technology into learning. According to Jeff Borden, Education 3.0 entails a confluence of neuroscience, cognitive psychology, and education technology, using web-based digital and mobile technology , including apps, hardware and software ...

  3. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  4. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    These theories can be placed into four main categories: 1) theories of independent study (e.g. Charles Wedemeyer, Michael Moore); 2) theories of the industrialization of teaching (e.g. Otto Peters); 3) theories of interaction and communication (e.g. Borje Holmberg); and 4) a synthesis of existing theories of communication and diffusion and ...

  5. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    A number of other terms (distributed learning, e-learning, m-learning, online learning, virtual classroom, etc.) are used roughly synonymously with distance education. E-learning has shown to be a useful educational tool. E-learning should be an interactive process with multiple learning modes for all learners at various levels of learning.

  6. Web3 - Wikipedia

    en.wikipedia.org/wiki/Web3

    Web3 (also known as Web 3.0) [1] [2] [3] is an idea for a new iteration of the World Wide Web which incorporates concepts such as decentralization, blockchain technologies, and token-based economics. [4] This is distinct from Tim Berners-Lee's concept of the Semantic Web.

  7. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    The creation of smartphones laid the foundation for mobile learning, and subsequent innovations in mobile devices propelled mobile learning into the realm of projects and research. Chronologically, m-learning research has been characterized into three phases: the first phase is the focus on devices; the second is the focus on learning outside ...

  8. Web 3.0 - Wikipedia

    en.wikipedia.org/wiki/Web_3.0

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  9. Learning community - Wikipedia

    en.wikipedia.org/wiki/Learning_community

    For example, the Evergreen State College, which is widely considered a pioneer in this area, [12] established an intercollegiate learning community in 1984. In 1985, this same college established the Washington Center for Improving the Quality of Undergraduate Education, which focuses on collaborative education approaches, including learning ...