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Audio editing software can be implemented completely or partly as a library, as a computer application, as a web application, or as a loadable kernel module. Wave editors are digital audio editors. There are many sources of software available to perform this function. Most can edit music, apply effects and filters, and adjust stereo channels.
Jason Stiff, Gary Falcone (supervising sound editors), Jeffrey Kettle (supervising Foley editor), Michael Petak (supervising dialogue editor), Justin Brinsfield (supervising ADR editor), Charlie Brissette (music editor), Paul Menichini (sound effects editor), Tom Maydeck (dialogue editor/Foley editor), Mishelle Fordham (ADR editor) Nickelodeon
Year Film Winners/Nominees 2010 [1] [2] [3]Best Sound Editing – Direct to Video – Animation Family Guy: It's a Trap! Bob Newlan (supervising sound editor); Andrew Ellerd (sound designer); Stuart Martin (sound effects editor); Mark Eklund (dialogue editor); Patrick S. Clark, Stan Jones, Douglas M. Lackey (music editors); Dale W. Perry (Foley artist)
Most other aspects of audio for moving pictures occur during the post-production phase, everything is done after filming. This also may include sound design or the creation of sound effects, which can occur during pre-production, production, or post-production. This applies to television, cinema and commercials.
Year Film Winners/Nominees 1998 Best Sound Editing – Direct to Video – Sound Young Hercules: Mathew Waters (supervising sound editor); Tim Boggs (supervising ADR editor); Dorian Cheah, Lisle Engle, George Haddad, Michael Mullane, Kelly Vandever (sound effects editors); Tony Suraci (Foley editor); Louis Creveling, Jason George, Danielle Ghent, Robert Jackson (dialogue editors)
The first assistant editor is in charge of this team and may do a small bit of picture editing as well, if necessary. Assistant editors are responsible for collecting, organizing, and managing all the elements needed for the editing process. This includes footage, sound files, music tracks, visual effects assets, and other media assets.
As digital video editing advanced, visual effects became possible, and is part of the standard toolkit, usually found in prosumer and professional grade software. A common ability is to do compositing techniques such as chroma keying or luma keying , among others, which allow different objects to look as if they are in the same scene.
Music and sound effects can become memorable, enabling people to instantly recognize music or sound effects as well as hum or mimic the tune or sound effect. [36] Polygon has stated that despite the popularity of video game music, people may not always know the name of the composer. [36]
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