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  2. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    To state this formally, in general an equation of motion M is a function of the position r of the object, its velocity (the first time derivative of r, v = ⁠dr dt⁠), and its acceleration (the second derivative of r, a = ⁠d2r dt2⁠), and time t. Euclidean vectors in 3D are denoted throughout in bold.

  3. Relative velocity - Wikipedia

    en.wikipedia.org/wiki/Relative_velocity

    In two dimensions (non-relativistic) Relative velocities between two particles in classical mechanics. The figure shows two objects A and B moving at constant velocity. The equations of motion are: where the subscript i refers to the initial displacement (at time t equal to zero). The difference between the two displacement vectors ...

  4. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Jerk (also known as jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 (SI units) or standard gravities per second (g0 /s).

  5. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Constant direction constrains the object to motion in a straight path thus, a constant velocity means motion in a straight line at a constant speed. For example, a car moving at a constant 20 kilometres per hour in a circular path has a constant speed, but does not have a constant velocity because its direction changes.

  6. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    Projectile motion. Parabolic trajectories of water jets. Components of initial velocity of parabolic throwing. Ballistic trajectories are parabolic if gravity is homogeneous and elliptic if it is radial. Projectile motion is a form of motion experienced by an object or particle (a projectile) that is projected in a gravitational field, such as ...

  7. Verlet integration - Wikipedia

    en.wikipedia.org/wiki/Verlet_integration

    Verlet integration (French pronunciation: [vɛʁˈlɛ]) is a numerical method used to integrate Newton's equations of motion. [1] It is frequently used to calculate trajectories of particles in molecular dynamics simulations and computer graphics. The algorithm was first used in 1791 by Jean Baptiste Delambre and has been rediscovered many ...

  8. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Unprimed quantities refer to position, velocity and acceleration in one frame F; primed quantities refer to position, velocity and acceleration in another frame F' moving at translational velocity V or angular velocity Ω relative to F. Conversely F moves at velocity (—V or —Ω) relative to F'. The situation is similar for relative ...

  9. Piston motion equations - Wikipedia

    en.wikipedia.org/wiki/Piston_motion_equations

    Piston motion equations. The reciprocating motion of a non-offset piston connected to a rotating crank through a connecting rod (as would be found in internal combustion engines) can be expressed by equations of motion. This article shows how these equations of motion can be derived using calculus as functions of angle (angle domain) and of ...