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Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.
Video game music consists of musical pieces and soundtracks from computer and video games Wikimedia Commons has media related to Video game music . Subcategories
This category contains articles about albums of music from or inspired by a particular video game or computer game Wikimedia Commons has media related to Video game soundtracks . Subcategories
Academic research on video game music began in the late 1990s, [3] and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). [4]
Video game soundtracks considered the best Year Game Lead composer(s) Notes Ref. 1985 Super Mario Bros. Koji Kondo: The Super Mario Bros. theme was the first musical piece from a video game to be inducted into the Library of Congress's National Recording Registry. [1] [A] 1988 Mega Man 2: Takashi Tateishi [B] 1989 Tetris: Hirokazu Tanaka: Game ...
[3] The documentary examines the history of game sound design [4] from penny arcades, pinball and video games up to 2015. [5] The documentary was founded through Kickstarter , and features interviews with people involved in game sound design, [ 6 ] [ 7 ] [ 8 ] such as: Marty O'Donnell , Nathan McCree , George Sanger , Nobuo Uematsu , Yoko ...
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...
Formal methods and databases — applications of automated music identification and recognition, such as score following, automatic accompaniment, routing and filtering for music and music queries, query languages, standards and other metadata or protocols for music information handling and retrieval, multi-agent systems, distributed search)