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  2. E-scape - Wikipedia

    en.wikipedia.org/wiki/E-scape

    E-scape was a project run by the Technology Education Research Unit (TERU) at Goldsmiths University of London, England that developed an approach to the authentic assessment of creativity and collaboration based on open-ended but structured activities. As such it is an alternative to traditional assessment methodologies.

  3. Electronic portfolio - Wikipedia

    en.wikipedia.org/wiki/Electronic_portfolio

    In education, the electronic portfolio is a collection of a students' work that can advance learning by providing a way for them to organize, archive, and display work. The electronic format allows a professor to evaluate student portfolios as an alternative to paper-based portfolios because they provide the opportunity to review, communicate ...

  4. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  5. Educational architecture - Wikipedia

    en.wikipedia.org/wiki/Educational_architecture

    Princeton University Graduate College (1913), designed by Ralph Adams Cram in the Collegiate Gothic style. Educational architecture, school architecture or school building design is a discipline which practices architect and others for the design of educational institutions, such as schools and universities, as well as other choices in the educational design of learning experiences.

  6. Design education - Wikipedia

    en.wikipedia.org/wiki/Design_education

    Design education’s origins can be seen as far back as the 18th century despite not being referred to as such until the 1970s. [1] Despite the contrast between the Arts and Sciences, the use of design principles to scientific matters would theoretically allow for scientific and mathematical subjects to be approach practically without taking away from the subject matter itself.

  7. Tumo Center for Creative Technologies - Wikipedia

    en.wikipedia.org/wiki/Tumo_Center_for_Creative...

    The center's flagship project, TUMO Labs, was launched in 2020 and includes a guided self-learning program, projects-based learning program, incubation program, and the Armenian branch of the French 42 school, 42 Yerevan. TUMO received the 2019 Europe Nostra Award in Education, Training and Outreach. The award is routinely given to ...

  8. The Best Things Our Editors Ate This Year - AOL

    www.aol.com/best-things-editors-ate-202209192.html

    The Project Lounge, Biloxi, MS "The place is tucked away off the Biloxi strip, over the tracks from the casino chaos. There are no windows, and barely any light inside—it's the diviest of dives!

  9. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do