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  2. Chain of events - Wikipedia

    en.wikipedia.org/wiki/Chain_of_events

    In value theory, it is the amount of cause and effects of the chain of events before generating intrinsic value that separates high and low grades of instrumental value. The chain of events duration is the time it takes to reach the terminal event. In value theory this is generally the intrinsic value (also called terminal value).

  3. Event chain methodology - Wikipedia

    en.wikipedia.org/wiki/Event_chain_methodology

    Event chain methodology is an extension of traditional Monte Carlo simulation of project schedules where uncertainties in task duration and costs are defined by statistical distribution. [4] [5] [6] For example, task duration can be defined by three point estimates: low, base, and high. The results of analysis is a risk adjusted project ...

  4. Black swan theory - Wikipedia

    en.wikipedia.org/wiki/Black_swan_theory

    The black swan theory or theory of black swan events is a metaphor that describes an event that comes as a surprise, has a major effect, and is often inappropriately rationalized after the fact with the benefit of hindsight. The term is based on a Latin expression which presumed that black swans did not exist. The expression was used until ...

  5. Central moment - Wikipedia

    en.wikipedia.org/wiki/Central_moment

    The first few central moments have intuitive interpretations: The "zeroth" central moment μ 0 is 1. The first central moment μ 1 is 0 (not to be confused with the first raw moment or the expected value μ). The second central moment μ 2 is called the variance, and is usually denoted σ 2, where σ represents the standard deviation.

  6. Peak–end rule - Wikipedia

    en.wikipedia.org/wiki/Peak–end_rule

    The peak–end rule is an elaboration on the snapshot model of remembered utility proposed by Barbara Fredrickson and Daniel Kahneman.This model dictates that an event is not judged by the entirety of an experience, but by prototypical moments (or snapshots) as a result of the representativeness heuristic. [1]

  7. Stonemaier Games and the Business of Fun - AOL

    www.aol.com/stonemaier-games-business-fun...

    I run a fairly meeting free company, and looking back, really, one of the things that I do looking back, is if I had filled the last 12 years of my life with meetings, I would have gotten so much ...

  8. Convention (meeting) - Wikipedia

    en.wikipedia.org/wiki/Convention_(meeting)

    A convention (or event), in the sense of a meeting, is a gathering of individuals who meet at an arranged place and time in order to discuss or engage in some common interest. The most common conventions are based upon industry , profession , and fandom .

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!