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The king is protected by moving it to the corner and the rook prepares to be moved to e1 square if the knight takes e4. 4... Ng4?? 5. h3. A blunder as the knight is moved away from the center and after 5. h3 it will be kicked back to the f6 square leading to a lost tempo giving the White knight the chance to take the e5 pawn with the line 5 ...
At the most basic level, White's third move attacks the knight that defends the e5-pawn from the attack by the f3-knight. White's apparent threat to win Black's e-pawn with 4.Bxc6 dxc6 5.Nxe5 is illusory—Black can respond 5...Qd4, forking the knight and e4-pawn, winning back the material with a good position. [ 7 ]
On 7.dxe5 Qxd1 8.Rxd1 fxe5, White cannot take the e5-pawn with the knight because the knight is pinned by the bishop. Multiple trades have occurred, however, bringing the position closer to an endgame, which is beneficial for White, who has the better pawn structure.
The King's Knight Opening is a chess opening consisting of the moves: . 1. e4 e5 2. Nf3. White's second move attacks the e-pawn. Black usually defends this with 2...Nc6, which leads to several named openings.
Consequently, a knight alternates between light and dark squares with each move. [2] When moving, the knight can jump over pieces to reach its destination. [a] [b] [4] Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once.
Black's third move attacks the e4-pawn. However, it is not an actual threat, since if Black captures on e4 then White can win back the e5-pawn. [9] Usually in the Berlin Defence, the players exchange queens early, causing the game to quickly enter an endgame.
The Four Knights Game is a chess opening that begins with the moves: . 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6. This is the most common sequence, but the knights may develop in any order to reach the same position.
The Danvers Opening hinders this by forcing Black (unless they want to sacrifice a pawn) to first defend the e-pawn (usually with 2...Nc6), then 3.Bc4 forces Black to make some compromise to defend against the mate threat; 3...g6 commits Black to fianchettoing the king bishop, 3...Qe7 blocks the bishop, and 3...Qf6 occupies knight's best square.