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Armor class (AC) is a number representing a character’s defenses. In D&D 5e, armor class is determined by a few different factors: a character’s protective gear, natural defenses, and ability to move fast or avoid attacks. The higher a character’s AC, the better their defenses are—and, in turn, the harder they are to hit in a battle.
Armor Class is one of the basic building blocks of character creation in D&D. learn how to calculate yours with our How to Calculate AC 5E Guide.
To calculate Armor Class, you need to remember an easy formula. At level 1, your AC has nothing going on and is straightforward as it can be. The standard AC is; AC = 10 + Dexterity Mod. To change the AC, the base 10 number must be changed. The most common way to do this is through your armor.
Armor class, or AC, is a character’s ability to block or dodge an attack. When you or the enemy make an attack roll, you check AC to determine if it hits. If the attack roll is less than the AC , the attack misses .
Step 1: Determine Your Base AC. The starting point for calculating your AC is determining your character’s base Armor Class. The base AC depends on the type of armor equipped or your character’s unarmored state: 1. No armor (unarmored): Base AC = 10. 2. Light Armor: Base AC = armor’s base value + Dexterity modifier. 3.
How to calculate your Armor Class (AC) First you calculate what armor class you get from your armor, then add your shield and lastly add any other bonuses or penalties you may have. A) Figure your Base Armor Class.
To calculate armor class in 5e, add your Dexterity modifier to your armor’s AC, unless you’re wearing heavy armor. Here’s how to calculate your armor class depending on which armor you’re wearing: *Requires 13 Strength to wear. **Requires 15 Strength to wear. Player’s Handbook pg. 145.