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  2. Quick Pick vs Picking Your Own Lotto Numbers: Is One ... - AOL

    www.aol.com/quick-pick-vs-picking-own-115700389.html

    Here's the difference between choosing your own lotto numbers versus using a random number generator. ... you can clear them and Quick Pick again. The app will generate a set of new random numbers ...

  3. Lottery wheeling - Wikipedia

    en.wikipedia.org/wiki/Lottery_wheeling

    A key number wheel (or power number wheel) is a wheel in which one or more numbers (called key numbers or power numbers) appear in every combination of the wheel. Example: Pick 5, 7 numbers wheel, with 2 key numbers (1 and 2), 2 if 2 and 3 if 4 for the full set and 4 if 5 for the filtered set:

  4. Arithmetic progression game - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_progression_game

    The game-board is the set {1,...,n}. The winning-sets are all the arithmetic progressions of length k. In a Maker-Breaker game variant, the first player (Maker) wins by occupying a k-length arithmetic progression, otherwise the second player (Breaker) wins. The game is also called the van der Waerden game, [1] named after Van der Waerden's theorem.

  5. List of spreadsheet software - Wikipedia

    en.wikipedia.org/wiki/List_of_spreadsheet_software

    1983, Lotus 1-2-3 for MS-DOS, the first killer application for the IBM PC, it took the market from Visicalc in the early 1980s. 1983, Dynacalc for OS-9 a Unix-like operating system, similar to VisiCalc. [11] 1984, Lotus Symphony for MS-DOS, the follow-on to Lotus 1-2-3; 1985, Boeing Calc for MVS and MS-DOS, written by subsidiary of aviation ...

  6. Number Scrabble - Wikipedia

    en.wikipedia.org/wiki/Number_Scrabble

    Number Scrabble (also known as Pick15 [1] [2] [3] or 3 to 15 [4]) is a mathematical game where players take turns to select numbers from 1 to 9 without repeating any numbers previously used, and the first player with a sum of exactly 15 using any three of their number selections wins the game.

  7. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players.

  8. List of five-number lottery games - Wikipedia

    en.wikipedia.org/wiki/List_of_five-number...

    The lists do not include "4+1" games, such as Florida's Lucky Money, where all five numbers must be matched to win the top prize, but are drawn from two number fields(A similar game, Montana's "Big Sky Bonus", is actually a "four-number" game; the double matrix is 4/31 + 1/16(previously was 4/28 + 1/17). Matching all four "regular" numbers wins ...

  9. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    The numerator equates to the number of ways to select the winning numbers multiplied by the number of ways to select the losing numbers. For a score of n (for example, if 3 choices match three of the 6 balls drawn, then n = 3), ( 6 n ) {\displaystyle {6 \choose n}} describes the odds of selecting n winning numbers from the 6 winning numbers.

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