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  2. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Unity: C#: Yes Yes Yes Yes Yes .NET transpiled to Wasm (1.0 and 2.0) Yes [4] FBX, OBJ, DAE, glTF, STL No Proprietary: Offers a WebGL build option since version 5. [5] Verge3D: JavaScript: Yes Yes Yes Yes Yes Native (1.0 and 2.0) Yes glTF, USDZ, FBX, OBJ, STL glTF, USDZ Proprietary: Artist-friendly WebGL framework with Blender, 3ds Max, and Maya ...

  3. Three.js - Wikipedia

    en.wikipedia.org/wiki/Threejs.org

    With the advent of WebGL, Paul Brunt was able to implement the new rendering technology quite easily as Three.js was designed with the rendering code as a module rather than in the core itself. [10] Branislav Uličný, an early contributor, started with Three.js in 2010 after having posted a number of WebGL demos on his own site.

  4. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.

  5. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation.

  6. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    [22] With Unity 5, the engine improved its lighting and audio. [23] Through WebGL, Unity developers could add their games to compatible Web browsers with no plug-ins required for players. [23] Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine. [23]

  7. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL 2.0 is supported on Android as of Chrome 114. [44] Chrome is used for the Android system webview as of Android 5. [44] BlackBerry 10 – WebGL 1.0 is available for BlackBerry devices since OS version 10.00 [45] BlackBerry PlayBook – WebGL 1.0 is available via WebWorks and browser in PlayBook OS 2.00 [46]

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Bolt was acquired by Unity Technologies in May 2020, henceforth introducing Visual Scripting in Unity Unreal Engine: C++: 1998 C++, Blueprints Yes 3D Cross-platform: Unreal series, Fortnite, Gears of War, Valorant: Proprietary: UnrealScript was removed in version 4 V-Play Game Engine: C++: QML, JavaScript: Yes 2D iOS, Android, Windows, macOS ...

  9. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).

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