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  2. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    However, the need in a Fisher–Yates shuffle to generate random numbers in every range from 0–1 to 0–n almost guarantees that some of these ranges will not evenly divide the natural range of the random number generator. Thus, the remainders will not always be evenly distributed and, worse yet, the bias will be systematically in favor of ...

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  4. Shuffling - Wikipedia

    en.wikipedia.org/wiki/Shuffling

    Cards lifted after a riffle shuffle, forming what is called a bridge which puts the cards back into place After a riffle shuffle, the cards cascade. A common shuffling technique is called the riffle, or dovetail shuffle or leafing the cards, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved.

  5. Uno Flip! - Wikipedia

    en.wikipedia.org/wiki/Uno_Flip!

    Draw Five: Next player in turn order draws five cards and loses a turn. Skip Everyone: Grants an extra turn. Reverse: Same as mild side. Wild: Same as mild side. Wild Draw Color: Player names the next color to be matched; next player in turn order must draw cards until they get one of that color, after which they lose a turn. May only be used ...

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  7. Saboteur (card game) - Wikipedia

    en.wikipedia.org/wiki/Saboteur_(card_game)

    5 gold cards are selected at random: 3, 2, 2, 1, 1. The player who found the treasure card turns over the gold cards and chooses a gold card, generally selecting the card with the highest value. The gold cards are then passed counter-clockwise (opposite direction to turn order): DiggerA chooses 3 nuggets. DiggerB chooses 2 nuggets.

  8. Pictionary - Wikipedia

    en.wikipedia.org/wiki/Pictionary

    The drawer chooses a card out of a deck of special Pictionary cards and tries to draw pictures which suggest the word printed on the card. The pictures cannot contain any numbers or letters, nor can the drawers use spoken clues about the subjects they are drawing. The teammates try to guess the word the drawing is intended to represent.

  9. Standard 52-card deck - Wikipedia

    en.wikipedia.org/wiki/Standard_52-card_deck

    In bridge, honours are the aces, the court cards and tens (A, K, Q, J, 10); in whist and related games, the aces and courts (A, K, Q, J). [14] Wild card – card that may be designated by the owner to represent any other card. [15] Numerals or pip cards are the cards numbered from 2 to 10. "1" cards are usually known as aces.