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  2. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    The flowchart became a popular tool for describing computer algorithms, but its popularity decreased in the 1970s, when interactive computer terminals and third-generation programming languages became common tools for computer programming, since algorithms can be expressed more concisely as source code in such languages.

  3. Data-flow diagram - Wikipedia

    en.wikipedia.org/wiki/Data-flow_diagram

    The process (function, transformation) is part of a system that transforms inputs to outputs. The symbol of a process is a circle, an oval, a rectangle or a rectangle with rounded corners (according to the type of notation). The process is named in one word, a short sentence, or a phrase that is clearly to express its essence. [7] Data flow

  4. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2] These diagrams are also called structograms, [3] as they show a program's ...

  5. Functional flow block diagram - Wikipedia

    en.wikipedia.org/wiki/Functional_flow_block_diagram

    FFBDs can be developed in a series of levels. FFBDs show the same tasks identified through functional decomposition and display them in their logical, sequential relationship. For example, the entire flight mission of a spacecraft can be defined in a top level FFBD, as shown in Figure 2. Each block in the first level diagram can then be ...

  6. Activity diagram - Wikipedia

    en.wikipedia.org/wiki/Activity_diagram

    Activity diagrams [1] are graphical representations of workflows of stepwise activities and actions [2] with support for choice, iteration, and concurrency. In the Unified Modeling Language, activity diagrams are intended to model both computational and organizational processes (i.e., workflows), as well as the data flows intersecting with the related activities.

  7. DRAKON - Wikipedia

    en.wikipedia.org/wiki/DRAKON

    DRAKON was created as an easy to learn visual language to aid the comprehension of computer programs written in different programming languages for illustrative, planning and strategy purposes. DRAKON uses drakon-chart, which is a formalization of traditional flowcharts to depict the overall structure of the program.

  8. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    A state machine (panel (a)) performs actions in response to explicit events. In contrast, the flowchart (panel (b)) automatically transitions from node to node upon completion of activities. [9] Nodes of flowcharts are edges in the induced graph of states. The reason is that each node in a flowchart represents a program command.

  9. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    Example of a Structured Chart. [1] A structure chart (SC) in software engineering and organizational theory is a chart which shows the smallest of a system to its lowest manageable levels. [2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.

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