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Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D , DirectDraw , DirectMusic , DirectPlay , DirectSound , and so forth.
Managed DirectX was first released in 2002 to allow less complicated access to the DirectX API through the .NET framework. The Managed DirectX SDK allows developers access to numerous classes which allow the rendering of 3D graphics and the other DirectX API's in a much easier, object-oriented manner.
Alex became the Microsoft Windows Game technology evangelist for DirectX through his early work at Microsoft (1992-1997) to advance Windows as a dominant graphics and media platform. The early DirectX team worked closely with Id Software to port Doom to Windows 95 which became the very first DirectX game ever published. [ 1 ]
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DirectX Media is a set of multimedia-related APIs for Microsoft Windows complementing DirectX.. Retained Mode was used by a variety of applications and can still be implemented on systems newer than XP by copying the d3drm.dll file from an older version of Windows to the system32 directory (for 32-bit Windows) or SysWOW64 directory (for 64-bit Windows) to regain system-wide support.
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