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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    As Direct3D is the most widely publicized component of DirectX, it is common to see the names "DirectX" and "Direct3D" used interchangeably. The DirectX software development kit (SDK) consists of runtime libraries in redistributable binary form, along with accompanying documentation and headers for use in coding.

  3. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  4. List of .NET libraries and frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_.NET_libraries_and...

    Apps created with .NET Framework or .NET run in a software environment known as the Common Language Runtime (CLR), [1] an application virtual machine that provides services such as security, memory management, and exception handling. The framework includes a large class library called Framework Class Library (FCL).

  5. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]

  6. DirectPlay - Wikipedia

    en.wikipedia.org/wiki/DirectPlay

    DirectPlay was supported in DirectX DLLs for the lifetime of Microsoft Windows XP. However, starting from the autumn of 2007, the headers and libraries — vital components if developers wanted to develop new programs utilizing the technology — were removed from the DirectX SDK.

  7. DirectX Graphics Infrastructure - Wikipedia

    en.wikipedia.org/wiki/DirectX_Graphics...

    DirectX Graphics Infrastructure (DXGI) [1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.

  8. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    Windows Advanced Rasterization Platform (WARP) [1] is a software rasterizer and a component of DirectX graphics runtime in Windows 7 and later. It is available for Windows Vista and Windows Server 2008 through platform update for Windows Vista.

  9. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Shared graphics power components, allowing non-graphics drivers to participate in the power management of a graphics device. Shared texture improvements , increasing the types of textures that can be shared across processes and Direct3D devices, adding support to monochrome with minimal memory copying.