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Charities Act 2022 (c. 6) Medical Charities Act 1851 (14 & 15 Vict. c. 68) Recreational Charities Act 1958 (6 & 7 Eliz. 2. c. 17) References
Initially, The Pirate Bay's four Linux servers ran a custom web server called Hypercube. An old version is open-source. [55] On 1 June 2005, The Pirate Bay updated its website in an effort to reduce bandwidth usage, which was reported to be at 2 HTTP requests per millisecond on each of the four web servers, [56] as well as to create a more user friendly interface for the front-end of the website.
In 2012, to minimize legal exposure and save computer resources, The Pirate Bay entirely switched to providing plaintext magnet links instead of traditional torrent files. [19] As the most popular and well-known facilitator of copyright infringement, The Pirate Bay continues to shift between different hosting facilities and domain registrars in ...
In February 2008, the Ministry of Information and Culture ordered ISPs to block 20 torrent sites, including The Pirate Bay, with the aim of blocking all torrent sites. ISP United Networks notified "The Ministry of information has today sent us a letter announcing they will be blocking all Torrent sites.
It’s that time of the year: Dutch internet service providers have once again been forced to block access to notorious torrenting portal The Pirate Bay. A new verdict requires local internet ...
April 17 – The Pirate Bay trial concludes with a guilty verdict; each defendant is sentenced to one year in jail and a total of 30 million SEK (US$3.6 million, 2.7 million EUR) in fines and damages. The people behind The Pirate Bay declare they will appeal the ruling. [115]
The Charities Act 2006 (c. 50) is an act of the Parliament of the United Kingdom intended to alter the regulatory framework in which charities operate, partly by amending the Charities Act 1993. The Act was mostly superseded by the Charities Act 2011 , which consolidates charity law in the UK.
The FTC alleged the video game giant used deceptive online design tactics to trick Fortnite players, including children, into making unintended purchases “based on the press of a single button."