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If the Markov chain is time-homogeneous, then the transition matrix P is the same after each step, so the k-step transition probability can be computed as the k-th power of the transition matrix, P k. If the Markov chain is irreducible and aperiodic, then there is a unique stationary distribution π. [41]
In a strongly connected graph, if one defines a Markov chain on the vertices, in which the probability of transitioning from v to w is nonzero if and only if there is an edge from v to w, then this chain is aperiodic if and only if the graph is aperiodic. A Markov chain in which all states are recurrent has a strongly connected state transition ...
Consider a finite state irreducible aperiodic Markov chain with state space and (unique) stationary distribution (is a probability vector). Suppose that we come up with a probability distribution on the set of maps : with the property that for every fixed , its image () is distributed according to the transition probability of from state .
In probability theory, the mixing time of a Markov chain is the time until the Markov chain is "close" to its steady state distribution.. More precisely, a fundamental result about Markov chains is that a finite state irreducible aperiodic chain has a unique stationary distribution π and, regardless of the initial state, the time-t distribution of the chain converges to π as t tends to infinity.
Consider this figure depicting a section of a Markov chain with states i, j, k and l and the corresponding transition probabilities. Here Kolmogorov's criterion implies that the product of probabilities when traversing through any closed loop must be equal, so the product around the loop i to j to l to k returning to i must be equal to the loop the other way round,
A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.
A basic property about an absorbing Markov chain is the expected number of visits to a transient state j starting from a transient state i (before being absorbed). This can be established to be given by the (i, j) entry of so-called fundamental matrix N, obtained by summing Q k for all k (from 0 to ∞).
The distribution can be represented by a random variable describing the time until absorption of an absorbing Markov chain with one absorbing state. Each of the states of the Markov chain represents one of the phases. It has continuous time equivalent in the phase-type distribution.