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  2. Visual novel - Wikipedia

    en.wikipedia.org/wiki/Visual_novel

    Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.

  3. Digimon Survive - Wikipedia

    en.wikipedia.org/wiki/Digimon_Survive

    Digimon Survive is a visual novel with tactical role-playing elements. [5] [6] Player choices influence the direction of the story, including the Digimon's evolution process. Multiple playthroughs can result in different paths and different digivolutions. [7] The game features multiple endings and should wrong choices be made, characters will ...

  4. Raging Loop - Wikipedia

    en.wikipedia.org/wiki/Raging_Loop

    Raging Loop is an interactive visual novel with a branching plotline, in which the player's choices affect the direction of the story. Certain choices reward the player with keys, which can be used to unlock additional choices and explore more of the story. A Scenario Chart allows the player to return to any given scene or choice.

  5. Wonderful Everyday - Wikipedia

    en.wikipedia.org/wiki/Wonderful_Everyday

    Wonderful Everyday: Diskontinuierliches Dasein (Japanese: 素晴らしき日々 ~不連続存在~, Hepburn: Subarashiki Hibi ~Furenzoku Sonzai~), [1] [a] abbreviated as SubaHibi, is a Japanese visual novel developed by KeroQ. It was released for Windows in 2010 and was given an international release by Frontwing in 2017.

  6. Category:Visual novels - Wikipedia

    en.wikipedia.org/wiki/Category:Visual_novels

    A visual novel is a (usually Japanese) text adventure game resembling a mixed-media novel. Subcategories. This category has the following 28 subcategories, out of 28 ...

  7. We Know the Devil - Wikipedia

    en.wikipedia.org/wiki/We_Know_the_Devil

    As a visual novel, the gameplay consists of clicking through text to cause the story to move on, until a choice is presented. Choices are presented as groupings of characters, with the characters chosen being involved in the scene that follows. This is generally a pairing, to the exclusion of a third. [3]

  8. Gamebook - Wikipedia

    en.wikipedia.org/wiki/Gamebook

    Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").

  9. Angel Beats! 1st Beat - Wikipedia

    en.wikipedia.org/wiki/Angel_Beats!_1st_beat

    Angel Beats! 1st Beat is a Japanese visual novel developed by Key, a brand of Visual Arts.It was released on June 26, 2015 for Windows and is rated for all ages. The game is based on the 2010 anime television series Angel Beats!, originally conceived by Jun Maeda, and also adapts scenes featured in the anime.