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  2. Single instruction, multiple threads - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    The simplest way to understand SIMT is to imagine a multi-core system, where each core has its own register file, its own ALUs (both SIMD and Scalar) and its own data cache, but that unlike a standard multi-core system which has multiple independent instruction caches and decoders, as well as multiple independent Program Counter registers, the ...

  3. Multitier programming - Wikipedia

    en.wikipedia.org/wiki/Multitier_programming

    Multitier programming (or tierless programming) is a programming paradigm for distributed software, which typically follows a multitier architecture, physically separating different functional aspects of the software into different tiers (e.g., the client, the server and the database in a Web application [1]).

  4. Duplicate code - Wikipedia

    en.wikipedia.org/wiki/Duplicate_code

    In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [ 1 ]

  5. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  6. Multitier architecture - Wikipedia

    en.wikipedia.org/wiki/Multitier_architecture

    Overview of a three-tier application. Three-tier architecture is a client-server software architecture pattern in which the user interface (presentation), functional process logic ("business rules"), computer data storage and data access are developed and maintained as independent modules, most often on separate platforms. [15]

  7. Quine (computing) - Wikipedia

    en.wikipedia.org/wiki/Quine_(computing)

    A quine's output is exactly the same as its source code. A quine is a computer program that takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the computability theory and computer science literature are "self-replicating programs", "self-reproducing programs", and "self-copying programs".

  8. N-version programming - Wikipedia

    en.wikipedia.org/wiki/N-version_programming

    The general steps of N-version programming are: . An initial specification of the intended functionality of the software is developed. The specification should unambiguously define: functions, data formats (which include comparison vectors, c-vectors, and comparison status indicators, cs-indicators), cross-check points (cc-points), comparison algorithm, and responses to the comparison algorithm.

  9. Redundancy (engineering) - Wikipedia

    en.wikipedia.org/wiki/Redundancy_(engineering)

    Time redundancy, performing the same operation multiple times such as multiple executions of a program or multiple copies of data transmitted; Software redundancy such as N-version programming; A modified form of software redundancy, applied to hardware may be: Distinct functional redundancy, such as both mechanical and hydraulic braking in a car.