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In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that is imbued with magic powers. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition.
The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...
Magical items of the Dungeons & Dragons role-playing game. Pages in category "Dungeons & Dragons magic items" The following 9 pages are in this category, out of 9 total.
Mordenkainen's Magnificent Emporium is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.While this book was published after the Essentials line officially ended in 2010, it served as a replacement for the main magical item supplements, Adventurer's Vaults (2008-2009), from the Essentials line.
Encyclopedia Magica is a four-volume set intended to present every magic item ever published for Dungeons & Dragons up to that point, from Abacus of Calculation to Zwieback of Zymurgy. [1] The books in this series list every magical item published in all boxed sets and game supplements and every magazine article published for the AD&D game ...
The book alphabetizes the items into general categories, listing their experience point values, costs, and original appearances; also included is a complete list of TSR's role-playing products published from 1974 up to that time. [1] Volume One contains items from A–G. [1] Volume Two contains items from H–Z.
Dungeons & Dragons magic items (9 P) M. Marvel Comics magical objects (30 P, 6 F) O. Objects believed to protect from evil (4 C, 42 P) Objects used for divination (4 ...
In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.
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