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RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Project64 is a free and open-source Nintendo 64 emulator written in the programming languages C and C++ for Microsoft Windows. [3] This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components.
Polymega is a home video game console developed by American company Playmaji, Inc. It is a retro gaming console offering backwards compatibility with several CD-based and cartridge-based platforms: PlayStation, TurboGrafx-CD, Neo Geo CD, Sega CD, Sega Saturn, Nintendo Entertainment System (NES), Sega Genesis, Sega 32X, Super Nintendo Entertainment System (SNES), and Nintendo 64.
A fantasy video game console (or simply fantasy console) is an emulator for a fictitious video game console. [1] [2] In short, it aims to create the experience of retrogaming without the need to emulate a real console, allowing the developer to freely decide what specifications their fictional hardware will have.
UltraHLE is a discontinued emulator for the Nintendo 64. Emulating the Nintendo 64 (which was only three years old at the time) made it the first of the N64 emulators to run commercial titles at a playable frame rate on the hardware of the time, [1] [2] and the first emulator for a currently-sold console system, which drew Nintendo to seek legal action against the developers.
Rare Replay is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game.The emulated games span multiple genres and consoles—from the ZX Spectrum in 1983 to the Xbox 360 in 2008—and retain the features and errors of their original releases with minimal edits.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.
In computer science, dynamic recompilation is a feature of some emulators and virtual machines, where the system may recompile some part of a program during execution. By compiling during execution, the system can tailor the generated code to reflect the program's run-time environment, and potentially produce more efficient code by exploiting information that is not available to a traditional ...