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  2. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.

  3. Scratchpad memory - Wikipedia

    en.wikipedia.org/wiki/Scratchpad_memory

    Sony's PS2 Emotion Engine includes a 16 KB scratchpad, to and from which DMA transfers could be issued to its GS, and main memory. Cell's SPEs are restricted purely to working in their "local-store", relying on DMA for transfers from/to main memory and between local stores, much like a scratchpad. In this regard, additional benefit is derived ...

  4. Direct memory access - Wikipedia

    en.wikipedia.org/wiki/Direct_memory_access

    The DMA command is issued by specifying a pair of a local address and a remote address: for example when a SPE program issues a put DMA command, it specifies an address of its own local memory as the source and a virtual memory address (pointing to either the main memory or the local memory of another SPE) as the target, together with a block size.

  5. WDMA (computer) - Wikipedia

    en.wikipedia.org/wiki/WDMA_(computer)

    The Word DMA (WDMA) interface was the fastest method used to transfer data between the computer (through the Advanced Technology Attachment (ATA) controller) and an ATA device until Ultra Direct Memory Access (UDMA) was implemented.

  6. Systolic array - Wikipedia

    en.wikipedia.org/wiki/Systolic_array

    An example of a systolic algorithm might be designed for matrix multiplication. One matrix is fed in a row at a time from the top of the array and is passed down the array, the other matrix is fed in a column at a time from the left hand side of the array and passes from left to right. Dummy values are then passed in until each processor has ...

  7. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    The syntax for creation and destruction varies by programming context. In many contexts, including C++, C# and Java, an object is created via special syntax like new typename(). In C++, that provides manual memory management, an object is destroyed via the delete keyword. In C# and Java, with no explicit destruction syntax, the garbage ...

  8. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.

  9. Remote direct memory access - Wikipedia

    en.wikipedia.org/wiki/Remote_direct_memory_access

    For example RDMA over Converged Ethernet (RoCE) now is able to run over either lossy or lossless infrastructure. In addition iWARP enables an Ethernet RDMA implementation at the physical layer using TCP / IP as the transport, combining the performance and latency advantages of RDMA with a low-cost, standards-based solution. [ 2 ]