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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. Comparison of programming languages (basic instructions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    C++11 extended this further, to make classes act identically to POD objects in many more cases. ^c pair only ^d Although Perl doesn't have records, because Perl's type system allows different data types to be in an array, "hashes" (associative arrays) that don't have a variable index would effectively be the same as records.

  4. Pure function - Wikipedia

    en.wikipedia.org/wiki/Pure_function

    I/O is inherently impure: input operations undermine referential transparency, and output operations create side effects.Nevertheless, there is a sense in which a function can perform input or output and still be pure, if the sequence of operations on the relevant I/O devices is modeled explicitly as both an argument and a result, and I/O operations are taken to fail when the input sequence ...

  5. Swap (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Swap_(computer_programming)

    In computer programming, the act of swapping two variables refers to mutually exchanging the values of the variables. Usually, this is done with the data in memory. For example, in a program, two variables may be defined thus (in pseudocode): data_item x := 1 data_item y := 0 swap (x, y);

  6. XOR swap algorithm - Wikipedia

    en.wikipedia.org/wiki/XOR_swap_algorithm

    In computer programming, the exclusive or swap (sometimes shortened to XOR swap) is an algorithm that uses the exclusive or bitwise operation to swap the values of two variables without using the temporary variable which is normally required. The algorithm is primarily a novelty and a way of demonstrating properties of the exclusive or operation

  7. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    If a structure D embeds two structures B and C which both have a method F(), thus satisfying an interface A, the compiler will complain about an "ambiguous selector" if D.F() is called, or if an instance of D is assigned to a variable of type A. B and C's methods can be called explicitly with D.B.F() or D.C.F().

  8. Variable (computer science) - Wikipedia

    en.wikipedia.org/wiki/Variable_(computer_science)

    The different types of variables are static, stack-dynamic, explicit heap-dynamic, and implicit heap-dynamic. A static variable is also known as global variable, it is bound to a memory cell before execution begins and remains to the same memory cell until termination. A typical example is the static variables in C and C++.

  9. Function overloading - Wikipedia

    en.wikipedia.org/wiki/Function_overloading

    The functions must have different type signatures, i.e. differ in the number or the types of their formal parameters (as in C++) or additionally in their return type (as in Ada). [9] Function overloading is usually associated with statically-typed programming languages that enforce type checking in function calls. An overloaded function is a ...