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  2. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    Construct Arcade (formerly known as Scirra Arcade) is a game portal for projects created in Construct 2 or 3. It was launched on November 23, 2011, along with update r69 of Construct 2. [44] It was later added to Construct 3 on r24. [45] On August 14, 2019, a new version of the arcade was released, with it being renamed to the Construct Arcade.

  3. First-person shooter engine - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter_engine

    Sega's 32X release Metal Head was a first-person shooter mecha simulation game that used fully texture-mapped, 3D polygonal graphics. [5] A year prior, Exact released the Sharp X68000 computer game Geograph Seal , a fully 3D polygonal first-person shooter that employed platform game mechanics and had most of the action take place in free ...

  4. Open-source video game - Wikipedia

    en.wikipedia.org/wiki/Open-source_video_game

    An open-source video game, ... Liblast is an open source multiplayer first-person shooter built using the ... the engine behind Stencyl, the original Construct, ...

  5. .kkrieger - Wikipedia

    en.wikipedia.org/wiki/.kkrieger

    .kkrieger (from Krieger, German for warrior) is a first-person shooter video game created by German demogroup.theprodukkt (a former subdivision of Farbrausch), which won first place in the 96k game competition at Breakpoint in April 2004.

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  7. List of first-person shooter engines - Wikipedia

    en.wikipedia.org/wiki/List_of_first-person...

    This is a sortable list of first-person shooter engines. Early 1970s - Late 1980s: wireframes to flat-shaded 3D. Game engine First used for Date

  8. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

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