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In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .
A systems development life cycle is composed of distinct work phases that are used by systems engineers and systems developers to deliver information systems.Like anything that is manufactured on an assembly line, an SDLC aims to produce high-quality systems that meet or exceed expectations, based on requirements, by delivering systems within scheduled time frames and cost estimates. [3]
Program lifecycle phases are the stages a computer program undergoes, from initial creation to deployment and execution. The phases are edit time, compile time, link time, distribution time, installation time, load time, and run time. Lifecycle phases do not necessarily happen in a linear order, and they can be intertwined in various ways.
A simplified version of a typical iteration cycle in agile project management. The basic idea behind this method is to develop a system through repeated cycles (iterative) and in smaller portions at a time (incremental), allowing software developers to take advantage of what was learned during development of earlier parts or versions of the system.
Every time the output of a process correctly implements its input specification, the software product is one step closer to final verification. If the output of a process is incorrect, the developers have not correctly implemented some component of that process. This kind of verification is called "artifact or specification verification".
The unified process requires the project team to focus on addressing the most critical risks early in the project life cycle. The deliverables of each iteration, especially in the elaboration phase, must be selected in order to ensure that the greatest risks are addressed first.
JSD was first presented by Michael A. Jackson in 1982, in a paper called "A System Development Method". [1] and in 1983 in System Development. [2]Jackson System Development (JSD) is a method of system development that covers the software life cycle either directly or, by providing a framework into which more specialized techniques can fit.
The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.