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  2. AMD Software - Wikipedia

    en.wikipedia.org/wiki/AMD_Software

    AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [ 6 ] and is compatible with 64-bit Windows and Linux distributions .

  3. Unified Video Decoder - Wikipedia

    en.wikipedia.org/wiki/Unified_Video_Decoder

    Unified Video Decoder (UVD, previously called Universal Video Decoder) is the name given to AMD's dedicated video decoding ASIC. There are multiple versions implementing a multitude of video codecs, such as H.264 and VC-1. UVD was introduced with the Radeon HD 2000 Series and is integrated into some of AMD's GPUs and APUs.

  4. Video Coding Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Coding_Engine

    Video Code Engine (VCE, was earlier referred to as Video Coding Engine, [1] Video Compression Engine [2] or Video Codec Engine [3] in official AMD documentation) is AMD's video encoding application-specific integrated circuit implementing the video codec H.264/MPEG-4 AVC. Since 2012 it was integrated into all of their GPUs and APUs except Oland.

  5. ROCm - Wikipedia

    en.wikipedia.org/wiki/ROCm

    ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.

  6. AMD Live! - Wikipedia

    en.wikipedia.org/wiki/AMD_Live!

    The AMD Live! is an initiative, which can be divided into two parts, one in terms of software and the other, computer hardware. The software portion focuses on users' internet and multimedia experiences, while the hardware sector focuses on the ability of a system to handle multimedia files and the convergence of consumer electronics (CE) and ...

  7. Transform, clipping, and lighting - Wikipedia

    en.wikipedia.org/wiki/Transform,_clipping,_and...

    Hardware T&L had been used by arcade game system boards since 1993, [1] and by home video game consoles since the Sega Genesis's Virtua Processor (SVP), Sega Saturn's SCU-DSP and Sony PlayStation's GTE in 1994 and the Nintendo 64's RSP in 1996, though it wasn't traditional hardware T&L, but still software T&L running on a coprocessor instead of the main CPU, and could be used for rudimentary ...

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  9. LosslessCut - Wikipedia

    en.wikipedia.org/wiki/LosslessCut

    LosslessCut is a free, platform independent video editing software, which supports numerous audio, video and container formats. [4] [5] It is a graphical user interface, with MacOS, [6] Windows [7] and Linux [8] support, using the FFmpeg multimedia framework. The software focuses on the lossless editing of the video files. [9]