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Nvidia revealed the GeForce GTX 1080, the world's first graphics card with DisplayPort 1.4 support on 6 May 2016. [113] AMD followed with the Radeon RX 480 to support DisplayPort 1.3/1.4 on 29 June 2016. [114] The Radeon RX 400 series will support DisplayPort 1.3 HBR and HDR10, dropping the DVI connector(s) in the reference board design.
Four times the resolution of 1080p. Requires a dual-link DVI, category 2 (high-speed) HDMI, DisplayPort or a single Thunderbolt link, and a reduced scan rate (up to 30 Hz); a DisplayPort 1.2 connection can support this resolution at 60 Hz, or 30 Hz in stereoscopic 3D. 3840×2160 (8,294k) 3840 2160 8,294,400 16:9 24 bpp DCI 4K
DSC version 1.2 was released on 27 January 2016 and is included in version 1.4 of the DisplayPort standard; DSC version 1.2a was released on 18 January 2017. The update includes native encoding of 4:2:2 and 4:2:0 formats in six-pixel containers, 14/16 bits per color, and minor modifications to the encoding algorithm.
A 240Hz monitor is a must for gamers with high-end graphics cards. ... 24/7 Help. For premium support please call: 800-290-4726 more ways to reach us. Mail. Sign in. Subscriptions; Animals ...
RDNA 3 was designed to support high clock speeds. On RDNA 3, clock speeds have been decoupled with the front end operating at a 2.5 GHz frequency while the shaders operate at 2.3 GHz. The shaders operating at a lower clock speed gives up to 25% power savings according to AMD and RDNA 3's shader clock speed is still 15% faster than RDNA 2.
DisplayPort 1.3, finalized by VESA in late 2014, added support for 7680 × 4320 at 30 Hz (or 60 Hz with Y′C B C R 4:2:0 subsampling). VESA's Display Stream Compression (DSC), which was part of early DisplayPort 1.3 drafts and would have enabled 8K at 60 Hz without subsampling, was cut from the specification prior to publication of the final ...
Example video in 16K (16000 × 9000 pixels) A VR video in 16K (16000 × 8000 pixels) 16K resolution is a display resolution with approximately 16,000 pixels horizontally. The most commonly discussed 16K resolution is 15360 × 8640, which doubles the pixel count of 8K UHD in each dimension, for a total of four times as many pixels. [1]
On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().
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