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In the Swiss convention, in response to an opening 1 ♥ or 1 ♠, a bid of 4 ♣ or 4 ♦ shows four-card support for partner's suit, about 13–15 points, and two or three aces respectively. Alternatively, the bids of 4 ♣ and 4 ♦ can be used to show trump quality; the specific meaning of the two bids varies between partnerships.
The old game of Napoleon consists simply of five cards dealt out singly with the various players bidding in their turn how many tricks they think they can make. Eldest hand, the player to the dealer's left, has the privilege of bidding first, and then every other player in clockwise order may bid up to the limit, Napoleon, which is a bid to take all five tricks.
Routinely the high card points of all 13 cards in one player's hand are counted in sum, as a measure of playing strength of the entire hand, or one component of such a measure. Every honor card is assigned a numeric value. See Hand evaluation. Hold. To keep declarer to a particular number of tricks, usually the number required to make the contract.
a small slam, or successful contract to win 12 of 13 tricks, earns a bonus of 500 points if not vulnerable and 750 points if vulnerable; a grand slam, or successful contract to win all 13 tricks, earns a bonus of 1000 points if not vulnerable and 1500 points if vulnerable.
The German decks contain four non-standard suits with values from 1 to 13, [14] four Z cards labelled either der Zauberer (the sorcerer) or die Zauberin (the sorceress), and four N cards labelled der Narr or die Närrin (the fool). [13] The German deck is distributed in the United States as "Fantasy Wizard", with an English box and rules. [25]
Twenty-eight is an Indian trick-taking card game for four players, in which the Jack and the nine are the highest cards in every suit, followed by ace and ten. It thought to be descended from the game 304, [1] along with similar Indian games known as "29", "40" and "56".
The general rules of dummy whist are similar to that of bid whist, with two notable exceptions. Bid whist is played by four players, whereas dummy whist is played by only three. [ 1 ] Secondly, instead of dealing a kitty, a dummy hand is dealt to be on the team of the player who wins the auction .
Oh hell or contract whist is a trick-taking card game of British origin in which the object is to take exactly the number of tricks bid. [a] It was first described by B. C. Westall around 1930 and originally called oh! well. [1]