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  2. 999: Nine Hours, Nine Persons, Nine Doors - Wikipedia

    en.wikipedia.org/wiki/999:_Nine_Hours,_Nine...

    999 features nine main characters, who are forced to participate in the Nonary Game by an unknown person code-named Zero. [2] For the majority of the game, the characters adopt code names to protect their identities due to the stakes of the Nonary Game—most of their names are ultimately revealed over the course of the game, and for several their true identities are important to the plot. [10]

  3. Zero Escape - Wikipedia

    en.wikipedia.org/wiki/Zero_Escape

    An Escape section in Nine Hours, Nine Persons, Nine Doors.The player escapes rooms by solving puzzles, which involves finding and combining items. The gameplay of the series is divided into two types of segments: Novel sections – presented in a visual novel format in the first two games, [5] and as animated cutscenes in the third [36] – and Escape sections, which are escape-the-room ...

  4. It appears that publisher Aksys plans to call the game 999: 9 Hours, 9 Persons, 9 Doors. 999 is a graphical text adventure with a sort of Saw-like premise. Nine people are trapped on a cruise ship ...

  5. Talk:999: Nine Hours, Nine Persons, Nine Doors - Wikipedia

    en.wikipedia.org/wiki/Talk:999:_Nine_Hours,_Nine...

    Nine Hours, Nine Persons, Nine Doors999: Nine Hours, Nine Persons, Nine Doors – It's weird that this move has been allowed to stand for so long when the game is commonly known as "999". I disagree that excluding the 999 is the common name, especially since the game was inspired by a visual novel called "428", which is not simply known as ...

  6. Zero Escape: Virtue's Last Reward - Wikipedia

    en.wikipedia.org/wiki/Zero_Escape:_Virtue's_Last...

    People who purchased the Windows version through Steam in its first week of release received a complimentary soundtrack, with songs from Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward. [53] In Japan, the Microsoft Windows version was released on March 25, while the console versions were released on April 13. [54]

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  8. Why do we work 9 to 5? The history of the eight-hour workday

    www.aol.com/why-9-5-history-eight-105902493.html

    US work culture revolves around employees putting in eight hours a day, five days a week — a schedule immortalized by Dolly Parton in her 1980 song “9 to 5.”

  9. Nonlinear gameplay - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_gameplay

    A recent acclaimed example is 999: Nine Hours, Nine Persons, Nine Doors, where nearly every action and dialogue choice can lead to entirely new branching paths and endings. Each path only reveals certain aspects of the overall storyline and it is only after uncovering all the possible different paths and outcomes through multiple playthroughs ...