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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java: 2004 Yes 3D Cross-platform: Grappling Hook ...

  5. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.

  6. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    Most graphic hardware has internal support for blitting operations or sprite drawing. A co-processor dedicated to blitting is known as a Blitter chip. Classic 2D graphics chips and graphics processing units of the late 1970s to 1980s, used in 8-bit to early 16-bit, arcade games, video game consoles, and home computers, include:

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Re-rendering a game's graphics is not always possible, however; as was the case in 2012, when Beamdog remade BioWare's Baldur's Gate (1998). Beamdog were lacking the original developers' creative art assets (the original data was lost in a flood [5]) and opted for simple 2D graphics scaling with "smoothing", without re-rendering the game's ...

  8. Teen escapes 12 years after abduction; school bus driver arrested

    www.aol.com/teen-escapes-12-years-abduction...

    A Colombian school bus driver has been arrested on rape and kidnapping charges after a girl he allegedly snatched over a decade ago managed to escape, authorities said Thursday.

  9. Blitter - Wikipedia

    en.wikipedia.org/wiki/Blitter

    The downside of sprites is a limit of moving graphics per scanline, which can range from three to eight (Commodore 64 and Atari 8-bit computers) to significantly higher for 16-bit consoles and arcade hardware (the Neo Geo can display 96 sprites per line. The inability to update a permanent bitmap makes them unsuitable for general desktop GUI ...

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