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  2. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0. We can represent these two lines in line coordinates as U 1 = (a 1, b 1, c 1) and U 2 = (a 2, b 2, c 2). The intersection P′ of two lines is then simply given by [4]

  3. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    No two line segment endpoints or crossings have the same x-coordinate; No line segment endpoint lies upon another line segment; No three line segments intersect at a single point. In such a case, L will always intersect the input line segments in a set of points whose vertical ordering changes only at a finite set of discrete events ...

  4. Multiple line segment intersection - Wikipedia

    en.wikipedia.org/wiki/Multiple_line_segment...

    The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.

  5. Finite geometry - Wikipedia

    en.wikipedia.org/wiki/Finite_geometry

    A projective plane geometry is a nonempty set X (whose elements are called "points"), along with a nonempty collection L of subsets of X (whose elements are called "lines"), such that: For every two distinct points, there is exactly one line that contains both points. The intersection of any two distinct lines contains exactly one point.

  6. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the lineline intersection between two distinct lines , which either is one point (sometimes called a vertex ) or does not exist (if the lines are parallel ).

  7. Topological geometry - Wikipedia

    en.wikipedia.org/wiki/Topological_Geometry

    Topological geometry deals with incidence structures consisting of a point set and a family of subsets of called lines or circles etc. such that both and carry a topology and all geometric operations like joining points by a line or intersecting lines are continuous.

  8. Intersection - Wikipedia

    en.wikipedia.org/wiki/Intersection

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the lineline intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...

  9. Concurrent lines - Wikipedia

    en.wikipedia.org/wiki/Concurrent_lines

    Lines A, B and C are concurrent in Y. In geometry, lines in a plane or higher-dimensional space are concurrent if they intersect at a single point.. The set of all lines through a point is called a pencil, and their common intersection is called the vertex of the pencil.